Characters are a composite of
background descriptions, abilities, skills and personality for an individual in
the game simulation. They are usually represented
by a game piece such as pewter miniature or a plastic figurine. Each player
takes on the role of a single character for whom he directs all actions and
decisions; this is known as a player character (PC). The player’s actions
and decisions help to develop the personae of his PC, which should be
consistent with the character’s background, abilities and skills.
Non player characters (NPCs) are
used for supporting roles in the game drama and can be anything from loyal
followers, to unbiased bureaucrats to sworn adversaries. The Game Master (GM) may allow a
player to actually move, fight, roll dice and make decisions for an NPC, but
the final decision regarding a non-player character’s actions or obedience
belongs to the game master.
It
is the task of the GM to balance the number of NPCs in the player’s adventuring
group or party against the experience of the players and the difficulties of
the challenges to be faced. The more
experienced the players and the fewer NPCs in the players’ party, the faster
that game play will proceed. Optimal
party size is 3 to 5 player characters. Because of their limited reasoning and
intellectual capacity, beasts or monsters are not considered to be characters;
however, they are handled by the GM in the
same manner as NPCs.
The first
step in generating a character is to determine the character’s background information.
There are five basic background descriptions;
Race,
Gender,
Class, Level and Age.
Race refers to a
group of people related by birth who share a common appearance and culture. Although technically incorrect, many RPGs use the term
race when species would be more precise, for
convenience, we shall use the terms race
and species interchangeably thru out
this text. Members
of different species produce either no or infertile (horse + donkey = mule) offspring; while members of
the same species, yet different race,
produce fertile progeny.
There are five principal races on the
Red Planet. The race of a player
character may be selected by the player
or randomly determined by rolling d12 and consulting the following table. There
are other intelligent species which are small in number that might be found in
isolated or exotic locations.
Table 2.1
d12 Character
Result Race Preferred Class
2 choice/ exotic varies
3- 7 Red Scientist
3- 7 Red Scientist
8
Green Trooper
9 Thern
Criminal
10 Black
Pirate Warrior
11
Yellow eXtra
12 Kaldane/ exotic Psychic
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