Hit Points are an abstract measure of how much
damage a character can sustain before passing out or dying. For beasts and monsters, hit points
represent bulk and ferocity; however, for characters, hit points (more is better) measures not only physical toughness and tenacity,
but also reflects training, experience, confidence, and luck.
When a character is damaged this injury is subtracted from his hit point total. When a character’s hit points score is reduced to one or zero hit point, then he is stunned (roll d12 for all saves, attack and skill throws). At negative hit points, a character is unconscious. A character at negative hit points is in shock or bleeding out and loses one additional hit point every round until first aid is properly applied. If the absolute value of current negative hit points exceeds a character’s constitution score, then he is dead. The total number of hit points a character possesses is determined by his hit dice.
“Sharp talons and cruel fangs had torn
leg, arm, and breast literally to ribbons. So weak was he from continued
exertion and loss of blood that but for the supporting wall I doubt that he
even could have stood erect. But with the tenacity and indomitable courage of
his kind he still faced his cruel and relentless foes—the personification of
that ancient proverb of his tribe: ‘Leave to a Thark his head and one hand and
he may yet conquer.’ ” (GM, IV)
TYPE VOCATION
d10 if
trooper,
d8 if warrior or extra.
d6 if criminal, scientist or priest/ psychic.
Every
level a character advances (including
1st), he rolls one hit die
dice adding his constitution
modifier to each die result. This
total is then added to the character’s hit points. When
rolling each hit dice for a character
Reroll ‘1s’ if size is 5+,
Reroll ‘2s’ if size is 6+,
Reroll ‘3s’ if size is 7+,
and Reroll ‘4s’ if size is 8+.
An injured character normally heals 1 hit point (or dRank for attending
physician’s skill) per day of rest; however,
healing salves, priestly spells or psychic powers may accelerate the healing
process.
After 10th level, characters no longer roll hit dice, instead the number
of hit point gained for each additional level, is based upon their vocation and
unmodified by constitution, either
Three if trooper,
Two if warrior or criminal
One if scientist, priest/ psychic, or extra.
Artwork is by Thomas Yeates
Artwork is by Thomas Yeates
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