Gender refers to the sex of the character, either male or female. The gender or sex of a PC is selected by the player or it can be determined by rolling d10:
Result Character’s Gender
1 - 5 Male
6 - 9 Female
10 biexual, hermaphrodite (all Kaldanes)
10 biexual, hermaphrodite (all Kaldanes)
Therns do not marry and the Black Pirates are “far inferior to red men in refinement and chivalry.” (GM, VIII) For simplicity and political correctness, male and female characters have similar abilities, skills & aptitudes; however, in most nations female characters are not trained to become either troopers or warriors. Size of a character is based upon race and size as listed on Table 1.3. Experienced players may role-play opposite gender characters; however, cross-dressing is discouraged!
vocation or
class describes the occupation or profession of a character. All characters will belong to one of the six
vocations or classes. A character retains his vocation for his entire life. Choice
of vocation is important as it determines which weapons and skills are
available to a character. Priest or psychic characters can even cast spells (Chapter 5).
Many red, yellow or thern NPCs encountered
will be 1st level civilians that practice a trade, craft or art. They often belong to the eXtra vocation
and aren’t as personally inclined for adventuring as troopers, criminals,
warriors, scientists or priests.
Not all vocations or
classes are available to every race as Table 2.3 indicates. Which class
or vocations are allowed to a specific exotic species is at your GM’s
discretion. The vocation or profession
of a PC may be selected by the player or determined by rolling six-sided dice
and consulting Table 2.3.
Dual-classed
or multi-class PCs are not necessary because
of the game’s elegant allocation of skills. (RP6).
The advancement or progression of a character is expressed numerically
through his level.
Table 2.3
d8 d8 Character Allowed
Male Female Class Races
1
- - Trooper R, G
2 1 Criminal R, T, Y
3- 4 - - Warrior R, T, B, Y
3- 4 - - Warrior R, T, B, Y
5 2 Scientist R, T, Y
6 3- 4 Priest
R, G,Y, K
7- 8 5- 8 eXtra ALL
Level is an ordinal measure of the relative success or
standing of a character in his chosen profession. NPC level
is usually selected
by the referee or obtained by rolling d4, while beginning
PCs usually start at 2nd level.
Most ordinary people or citizens would be considered 1st level characters. The maximum level a character can obtain in his chosen vocation or class is half his primary ability (p.16, Table 3.1) score for the selected vocation.
Most ordinary people or citizens would be considered 1st level characters. The maximum level a character can obtain in his chosen vocation or class is half his primary ability (p.16, Table 3.1) score for the selected vocation.
The term level is also used
to describe the difficulty of a challenge or an adventure. Level
is also used to describe the complexity or power of spells. Initially, new
players might find this terminology confusing, but soon will rattle off
statements such as “my 5th level priest cast a 2nd level spell while
facing a 3rd level encounter.”
A character’s level is crucial to determining his survivability, as a
character’s attack bonus, saving throw bonus, skill rank and hit points are
based upon his current level in his chosen vocation. As a player character increases in competence
and experience, this is reflected in game terms by a corresponding increase in the
character’s level.
Miniatures from Reaper,
painted by Tom Nelson
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