“No
man enters a Martian city without giving a detailed and satisfactory account of
himself, nor did I delude myself with the belief that I could for a moment
impose upon the acumen of the officers of the guard to whom I should be taken
the moment I applied at any one of the gates.” (WM, V)
Modified Table
3.4
d20 NPC
Reaction
0 - 4 Hatred/ plans for opportune attack
5- 7 Enraged/
attacks
immediately
8 - 9 Hostile/ attacks if reasonable odds
10-11 Noncommittal/ NPC may desert
12-14 Reluctant/ defends in place
15-17 Agreeable/ evil may betray
18-20 Enthusiastic/ desires friendship
21+ Passionate/
lays sword at feet
Modifiers
ADD PC’s Charisma modifier
ADD NPC’s Intelligence modifier
+2 if Joyous (J) or same RM nation
+0 if
Benign (B) or same GM tribe
-2 if
Obstinate (O) or hostile nation
-5 if Malice (M )
or hereditary foes
Plus situational
modifiers (bribery,
coercion, etc.)
as
determined by game master or referee
Upon Barsoom, it is best to assume another man to be
your enemy unless proven otherwise as each dead foe provides more of the Red
Planet’s dwindling resources to divide amongst those who remain.
Artwork is by Frank Cho
Artwork is by Frank Cho
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