Rate of Fire
RoF is an abstract
representation for number of fired shots, launched arrows, or thrown projectiles per round.
If more than one attack is
allowed per round, they may be directed at separate targets without penalty. At
the beginning of each round, a character must decide whether to engage in either
melee or ranged combat. A dash signifies only melee usage is allowed for the weapon;
however unlike Earth, many Barsoomian blades are balanced for throwing.
“I
had little hope that he could best his giant adversary who mowed down all
before him during the day. The fellow
towered nearly sixteen feet in height, while Kantos Kan was some inches under
six feet. As they advanced to meet one
other I saw for the first time a trick of Martian swordsmanship which centered
Kantos Kan’s every hope of victory and life on one cast of the dice, for, as he
came to within about twenty feet of the huge fellow, he threw his sword arm far
behind him over his shoulder and with a mighty sweep hurled his weapon point
foremost at the green warrior. It flew
true as an arrow and piercing the poor devil’s heart laid him dead.”
(PM, XIX)
It is a risky proposition to
fire at enemy units when they are engaged in melee with your allies. The attack roll is minus four (-4) and if you roll a natural four or
less on the to-hit roll you hit a random ally instead – no save. Probability of striking an ally may be adjusted
by GM if there is a significant difference in the ratio of allies to enemies
and/or if there is a difference in size categories between allies and enemies.
If you a natural ‘1’ on the
attack dice when using a ranged weapon, you used up all your ammo - time to
select another weapon. Ammunition for common radium weapons is easily pilfered
from defeated adversaries. Attacks with ranged weapons
are abstract; one attack does not equate to one bullet.
When a target is concealed, such as behind brush,
smoke or thern rifle shield, then the defender adds two to his defensive
class. Likewise, if a target has almost complete
cover such as battlements, jungle, gun ports or forest, then five is added to
the defender’s armor or defensive class.
Opponents firing from cover or concealment usually do not have to expose
themselves or forfeit this defense bonus when returning ranged combat.
Range
The distance listed is for the short
range of the respective weapon. Short range is that distance at which hitting
target is a routine challenge; roll d20 to-hit. Weapon ranges are expressed in
1” squares; this refers to the miniature or table-top scale where 1” represents
five sofads ( ½
ad, 5 feet or 1.5 meters) of simulated or game distance.
Beyond this distance and up to twice listed distance, targets are at medium range (-3
to hit).
If between two and four
times the listed range, targets are at long
range, roll d12 to hit (not d20). Ranged combat is assumed to be indoors with
marginal lighting (dungeons, buildings). If the targets are outdoors, stationary and/or
daylight available, then ranges might be
doubled. The radium firearms of the Red
Planet have a tremendous range.
image is from Disneyz movie ,
John Carter of Mars
No comments:
Post a Comment