A character may choose to PARRY enemy attack(s). In order to parry, a character expends a partial action and cannot be mounted or using a shield (unless yellow Martian with hook-sword and cup shield).
Weapon in hand must be
either a saber, long-sword, rapier, staff or spear. At the GM’s discretion, a
combination of smaller weapons such as mace & hatchet or short-sword & dagger also
will allow parrying.
A
character must announce that he is going parry at the beginning of the round. When
parrying, melee defense (only) is increased by four (+4 DC); however, the character
rolls d12 (instead of d20) to hit for his melee attack. Because of their intermediary
limbs, green Martians may still roll d20 for attack when parrying if armed with
multiple weapons.
Weapon or Armor Restriction by Class is indicated on Tables 4.1 and 4.2 using the first letters of either the race,
gender or vocation. Understand that both
‘thern’ and ‘trooper’ begin with the same letter; however, modest familiarity
with the Barsoom chronicles will clarify apparent discrepancies.
.. . ..
Samurai specialized with the naginata, the
katana and the bow,
Medieval mercenaries
excelled in the use of the crossbow,
Renaissance infantry trained
either with the pike or the musket,
and
Modern infantry are
trained with assault rifles and light machineguns,
while pistols are reserved
for officers,
and submachingeguns are allotted to special
forces.
Weapon Size is the first value (1- 9) listed under notes:
If weapon’s size is less than the
character’s size, he can use the weapon in the non-dominant or off hand. Seven in eight
Martians will be right hand dominant and any character with dexterity of 17+ is ambidextrous.
If weapon’s size equals character’s size, he can weld or deploy the
weapon in his primary hand.
If weapon’s size is one or two greater than character size, he may only use
the weapon 2-handed.
Recall, that green warriors have two
pairs of hands.
If weapon size is three or more greater than the character’s size, he
may not use that weapon.
Artwork by Kris Todd
No comments:
Post a Comment