Table 3.2
SCORE Description Modifier
1 - 3 dismal
-4
4 - 5 feeble
-3
6 - 7 poor
-2
8 - 9 inferior
-1
10- 11 average +0
12- 14 superior +1 _
_
15- 17 impressive +2
18- 20 excellent +3
21- 24 great +4 _
25- 29
amazing +5
30- 34 incredible +6
35+ fantastic
+7
Strength measures capacity of
a character to exert bodily or muscular force.
This ability score is crucial to
mundane tasks like kicking in doors, carrying things and inflicting damage with melee weapons. Low strength score does not have to imply
that one is a weakling, but could reflect a prior shoulder or back injury.
Dexterity is a measure of
speed and skill in using the limbs and body, i.e., agility. This score is crucial to defending oneself. Most
activities that depend upon balance
or coordination are governed by this ability. High dexterity score gives
you a bonus to your defensive class. It is
also a measure of eyesight. A low
dexterity is not always a lack of agility, but could represent myopia or a knee
injury.
Constitution is an assessment
of the body to resist painful stimuli and prolonged strain. This ability is also used to measure the
sense of smell. Constitution
is a composite of health, endurance and resilience. A low score in this ability could represent a
respiratory limitation such as asthma or could simulate phobia, PTSD or cowardice.
Intelligence includes recognition, recall, logic and reasoning; it
is not just a proxy for one’s IQ score.
It is also a measure the sense of fine touch. This ability is the basis for learning and is
essential for scholastic and scientific pursuits. A low intelligence score does
not have to imply that a character is a moron or imbecile; it could represent
illiteracy, hyperactivity or overzealous superstitions.
Wisdom measures imagination, insight,
and awareness. This ability is also used
to measure the sense of hearing and echolocation. This score
is crucial to abstract thinking and the use of spells or powers (RP5). A low wisdom score often
represents a character struggling with the familiar problems of addiction (alcohol, drugs, gambling,
etc.) and is not necessarily a lack of insight or
perception.
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