When a scroll is found; it will have d4
– 1 spells inscribed, treating a result of ‘0’ as a treasure map. These spells
will be at d4 caster level (p.44). Scroll usage
is basically like casting a spell but the scroll must be read aloud and no
material or somatic components are required.
Unlike a memorized or known spell which usually
takes just one round to cast, a spell read from a scroll requires one round per
level to read, or the duration listed under spell description, whichever is
greater. Written upon
parchment or velum, scrolls store their magical power within their inscription
and the substrate of their specially prepared inks. The writing vanishes from the page when the
magic is activated.
DC = 10+ Twice Spell Level,
+2
if caster of different race than transcriber,
+5
if caster of different class than transcriber,
-3 if caster
is also the transcriber of the scroll.
No personal
energy, karma or casting ability is lost when casting a spell from a scroll. Multiple
spells might be contained on a single scroll or sheet. Once a scroll is
discerned or identified, the DC of casting a specific spell equals ten plus twice
the spell level. Protection scrolls may be read or cast by a member of
any class without penalty. There is generally no ill effect from improperly
reading any scroll unless it is
secretly cursed,
Examples; a 5th
level priest finds a scroll with the iconic third level magic-user spell, fireball,
hence, his DC would be twenty one (21= 10 +3x2 +5).
The same priest also prepared his own scroll with the second level spell, phantom bowman; the DC to cast this spell would only be eleven (11 = 10 +2x2 -3) and the casting or
reading time would be two rounds.
When
using or transcribing a scroll, if the character fails the attempt, the
enchanted writing fades from the page, lost forever, but no ill effect is
noticed. When reading a scroll, if the character rolls a natural ‘1’, the spell will fail with undesirable and unpredictable effects according to this table:
d6 is rolled for
spell failure
1) Caster ages d6 years
2) Caster is subjected
to spell’s effects
3) Caster has
body change; tail, ears, feet, etc.
4) Spell affects random
friend or foe in range
5) Spell effect delayed
for d4 rounds
6) Obscuring cone of glitter, insects or mist _
A scroll, spell or
enchanted item also will fail if centered or cast upon another spell caster and
that target rolls a natural twenty on his saving throw.
If a priest desires to transcribe or write a spell onto a scroll that he already ‘knows’; DC is 10+ twice Spell Level. Materials
are available at GM’s discretion. The
typical cost is 100 gold coins and one week’s work for each spell of
the first level, 200 gold coins and two weeks work for each spell of the second
level spell, and so on.
Unless your GM wants to explore the Valley of Lost
Souls making the campaign high fantasy; it is best that most gadgets or items that
are found, ‘liberated ’or stolen by the players are modeled after Post-Apocalypse
or Science-Fiction themed games such as Gamma
World ©, Mutant Future © or D20 Modern © to name a few inspirational
works.
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