The following seven deities are provided as suggestions for the GM looking to incorporate true gods in their game. While these deities do not appear in the source material, they are inspired by it and would not be out of place on the Red Planet.
Barsia
is the goddess of life and healing, responsible for all living things on
Barsoom. Once she was the Tree of Life,
but her essence spread out across the world upon its death. From the smallest patch of ochre moss to the
greatest zitidar, Barsia dwells in all things.
Her symbol is a lavender disc and
her priesthood is entirely female. Her
temples are adorned with growing plants and freely-roaming animals—even fierce
ones - that obey the priestesses’ calls.
Her spheres are Healing and Life. Priests of Barsia may use any weapon when
battling undead creatures and increase their charissma score by one at 5th
level.
Orjadass is
the goddess of water, dreams, and the mind.
Although once a major power, her presence has waned with the vanishing
oceans of Barsoom. Orjadass’ servants
are much diminished and include the few sailors on the south polar sea, those
dying of thirst on the dry sea beds, and a small cadre of savants dedicated to
unlocking the mysteries of the mind. Her temples are small, simple affairs, but
always have access to a subterranean stream.
Orjadass is venerated on Moonday and her symbol is a pair of mated
interlocked silver discs. Her spheres
are Water and Thought. Priests of Orjadass can detect fresh water
within 10 ads; they also gain +1 to WIS at 5th level.
Taredak
is the god of war and honor. He is one
of the most revered deities on the Red Planet, eclipsed by Barsia only
slightly. Taredak is depicted as a
perfect physical specimen of his worshippers’ species—handsome, physically
imposing, dressed in battle regalia, and with proud, heroic features. He is honored on Thansday and before any
battle. His symbol is the stylized
rendering of an ancient short sword. Taredak’s
spheres are Combat and any elemental
spell (Fire,
Water, Earth or Air) that inflicts damage. Priests of Taredak may use spears or
short-swords and gain +1 to STR at 5th level.
Daarlot
is the god of air,
storms, and the ravages of time. Daarlot
manifests himself in the horrible siroccos and cyclonic storms that race across
the Barsoomian landscape, tearing down mountains, eroding cities, and wrecking
fliers. He is honored on Windsday and
during tempests, and is considered the patron of flyer crews. Temples to Daarlot were once commonplace in
the city of Hastor. Daarlot’s symbol is a two-headed malagor, the
great bird of Barsoom. His spheres are Air and Sound. Daarlot’s priests may
use javelins and increase DEX +1 at 5th level.
Zeddagim is
the god of earth, the home, and protection.
He appears as a titanic calot seemingly hewn from living stone of crimson
and ochre coloration. Zeddagim’s day is
Hearthsday and his symbol is a diamond-shaped stone edged in steel. His temples are small, blocky affairs, and he
is most often worshiped at a small household shrine located near the center of
the home. Zeddagim’s spheres are Earth and Defense. His priests gain +1 toCON at 5th
level.
Aranth is
the goddess of fire, passion, and knowledge.
She appears as a living column of orange flame with scorching white eyes
and subtle humanoid curves. Aranth
represents the destructive and civilizing power that both knowledge and fire
bring. Her temples are always found near
centers of learning and contain eternal flames tended by her priests. Aranth is honored on Fireday and her symbol
is a flame-rimmed triangle. Her spheres
are Fire and Knowledge. Priests of Aranth may use bows and gain
+1 to INT at 5th level.
Ulth
is the god of ignoble death and calamity, and is the closest entity to a
satanic figure in the Barsoomian pantheon.
His cult is entirely subterranean and shrouded in layers of
secrecy. His color is purple and he is
portrayed as a skeletal Green Martian clad in burial wrappings. His appointed day is Starday. His spheres are Magic and Necromancy. Ulth has few priests, but those that do honor
him may use axes or scythes and increase their Size +1 at 5th level.
these Petty Gods crafted by Micheal Curtis July 2011
and will be appearing in GorgomMilk's upcoming project
Artwork is from the
esteemed Joe Jusko
and will be appearing in GorgomMilk's upcoming project
Artwork is from the
esteemed Joe Jusko
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