Thursday, May 16, 2013

Perform, Pilot, Ride

PERFORM skill applies to any form of artistic expression that is either enthralling or entertaining.   Perform skill (like Craft & Knowledge skills) represents a multitude of possible choices within a vast category.  Every time a character obtains this skill, he selects a subcategory of proficiency with minimal cross advantage implied (just because you can juggle, that doesn’t mean you can play the drums).

 (1)       Ballroom dance (tango, waltz)
 (2)       Crooner (ballads, opera, harmony)
 (3)       Herald (announcer, courier, speech-writer)
 (4)       Jester (jokes, parody, silly stories)
 (5)       Martial dance (flags, ribbons, torches)
 (6)       Percussion (bongo, drum, tambourine)
 (7)       String (harp, fiddle, guitar)
 (8)       Wind (flute, horn, harmonica)

You can use perform skill to influence your audience:

    10    street performer, earn 2d6 bc/ day
    12    inspirational  performance     
    15    join the circus, earn d6 sc/ day
18    ‘Soothe the savage beast’                    

“Tara of Helium did not feel at all like singing, but she sang nether less, for there was always the hope that she might escape given the opportunity and if she could win the friendship of one of the creatures, her chances would be increased proportionately. All during the ordeal, for such it was for the overwrought girl, Ghek stood with his eyes fixed upon her.
    “It is wonderful,’  he said.”                       (CMM V)



PILOT skill applies to maintaining and driving the principal vehicle of transport, commerce  and warfare upon the Red Planet, the flier (RP7). These majestic craft are built from Martian hardwoods such as sorapus and skeel, with vulnerable sections being shielded by layers of carborundum aluminum alloy.  The armored bow is affixed with identifying national insignia if it is a warship. Private fliers will proudly display the heraldic markings of the owner’s family.
            Neutral or scientific vessels have their hulls painted gray. The railings and fittings of the flier’s deck are beautifully polished with ornaments molded from brass or other precious metals.   From the tall masts of these ships, signal flags serve as the main means of communications, since eons of warfare upon the Red Planet has rendered use of coded radio waves obsolete. Fliers are anchored to roof tops or military hangers with stout cables. Prior to the year 2005, yellow Martians cannot acquire pilot skill.


RIDE skill applies to riding and fighting from the backs of thoats and other steeds. This skill also includes feeding and care of these animals. The Barsoomian mount is controlled without bit and bridle by a telepathic/ empathic link.  If the usual communication fails, application of pressure with the calves or a swift strike with a pommel facilitates understanding. For trained or domestic animals,        no ride skill check is required for simple actions such as saddling, mounting, and walking; otherwise:

6        charge with lance,  cross a stream
9        fight from mount,  make a fast turn 
 12       keep calm amidst flames or predators
 15        jump big obstacle,  leap from saddle
 18       control ‘exotic’ monster in battle  

        Ride skill not only applies to thoats (move = 15”), but at the GM’s discretion may also be applied to exotic mounts such as dinosaurs, wyverns, zitidars etc..  Failure by five or more (or a natural ‘1’)  implies that the character has fallen 1 ad from his mount    (see climb skill for calculating fall damage, p.48).

When attacking from a mount in melee, you add your ride skill level to your damage rolls, but chance to hit is unaffected.  When an opponent is attacking a mounted character (or a trooper), average the DC of the rider and his mount (thoat DC = 12); riding characters cannot parry (p.29)  If a hit is scored on the trooper (rider and mount combination) there is a chance (d6) that the rider will be stuck; otherwise, damage is applied against the mount (hit points = 3d8 for domestic/ RM thoat  OR  7d8 for bull/ GM thoat):


 1-    4           if attacker also mounted             (cavalry vs. cavalry)
 1 -   3          if attacker on foot                        (infantry vs. cavalry)         
 1 –  2              if attacker using a ranged weapon                        _

miniatures from

No comments:

Post a Comment