(1) Ballroom dance (tango, waltz)
(2) Crooner (ballads, opera, harmony)
(3) Herald (announcer, courier, speech-writer)
(4) Jester (jokes, parody, silly stories)
(5) Martial dance (flags, ribbons, torches)
(6) Percussion (bongo, drum, tambourine)
(7) String (harp, fiddle, guitar)
(8) Wind (flute, horn, harmonica)
You can use perform skill to influence your
audience:
10 street performer, earn 2d6 bc/ day
12 inspirational performance
15 join the
circus, earn d6
sc/ day
18 ‘Soothe the savage beast’
“Tara of
Helium did not feel at all like singing, but she sang nether less, for there
was always the hope that she might escape given the opportunity and if she
could win the friendship of one of the creatures, her chances would be
increased proportionately. All during the ordeal, for such it was for the
overwrought girl, Ghek stood with his eyes fixed upon her.
“It is wonderful,’ he said.”
(CMM V)
PILOT skill applies to maintaining
and driving the principal vehicle of transport, commerce and warfare upon the Red Planet, the flier
(RP7). These majestic craft are built from
Martian hardwoods such as sorapus and skeel, with vulnerable sections being
shielded by layers of carborundum aluminum alloy. The armored bow is affixed with identifying
national insignia if it is a warship. Private fliers will proudly display the
heraldic markings of the owner’s family.
Neutral or scientific vessels have
their hulls painted gray. The railings and fittings of the flier’s deck are
beautifully polished with ornaments molded from brass or other precious
metals. From the tall masts of these
ships, signal flags serve as the main means of communications, since eons of
warfare upon the Red Planet has rendered use of coded radio waves obsolete. Fliers
are anchored to roof tops or military hangers with stout cables. Prior to the
year 2005, yellow Martians cannot
acquire pilot skill.
RIDE skill applies to riding and
fighting from the backs of thoats and other steeds. This skill also includes
feeding and care of these animals. The Barsoomian mount is controlled without
bit and bridle by a telepathic/ empathic link. If the usual communication fails, application
of pressure with the calves or a swift strike with a pommel facilitates
understanding. For trained or domestic animals, no ride skill check is required for
simple actions such as saddling, mounting, and walking; otherwise:
6 charge
with lance, cross a stream
9 fight
from mount, make a fast turn
12
keep calm amidst flames or
predators
15 jump
big obstacle, leap from saddle
18 control ‘exotic’ monster in battle
Ride skill not only applies to thoats (move
= 15”), but at the GM’s discretion may also be
applied to exotic mounts such as dinosaurs, wyverns, zitidars etc.. Failure by five or more (or
a natural ‘1’) implies
that the character has fallen 1 ad from his mount (see climb
skill for calculating fall damage, p.48).
When
attacking from a mount in melee, you add your ride skill level to your damage
rolls, but chance to hit is unaffected. When
an opponent is attacking a mounted character (or a
trooper), average
the DC of the rider and his mount (thoat DC = 12);
riding characters cannot parry (p.29) If a hit is scored on the trooper (rider
and mount combination)
there is a chance (d6)
that the rider will be stuck; otherwise, damage is applied against the mount (hit
points = 3d8 for domestic/ RM thoat
OR 7d8 for bull/ GM thoat):
1-
4 if
attacker also mounted
(cavalry vs.
cavalry)
1 -
3 if attacker on foot (infantry vs.
cavalry)
1 – 2 if
attacker using a ranged weapon _
miniatures from
BronzeAgeMinDOtcom
miniatures from
BronzeAgeMinDOtcom
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