Wednesday, July 14, 2010

the OSR is flaming again !


I go on vacation one week
and we have another family feud ; - 0

just like MENSA,
it is very difficult to keep you
intelligent, creative and independent
types together . . .

I am not here to add to THAT discourse
but to show you how i

RANDOMLY STOCK ENCOUNTER AREAS

When designing encounters for a balanced PC party;
total all PC & NPC levels (counting zero-level NPCs as ½)
, then divide by five to obtain the party level or X.
X = encounter level (EL) or challenge rating for each monster encountered.

After you have drawn up your dungeon map
Or use
http://www.gozzys.com/article.php?cm_id=8
and have an idea for the adventure plot, use a d10 to
stock the rooms, caverns or encounter areas.

1)…Monster whose EL = X -1,
…..Treasure value = X squared, times 100cp.
2)…Monster whole EL = X -2,
…..no treasure.
3)…Monster whose EL = X,
…..Treasure value = X squared, times 100sp.
4)…Monster whole EL = X ,
…..no treasure.
5)…Monster whose EL = X +1,
…..Treasure value = X squared, times 100gp, +
…..% chance of magic item = 5X%.
6)…Secret door to hallway or another room
…..chance to find is 1 in 6 for each searching character. Chance of encountering a wandering monster is doubled, if party does not post a watch or look out.
7)…Hidden treasure, value = X squared, times 100 sp, +
…..% chance of magic item = X squared.
…..chance to find is 2 in 6 for each searching character. Chance of encountering a wandering monster is doubled, if party does not post a watch or look out.
8)…Trap, typical damage is d2X, attacks randomly,
…..chance to find / avoid is 1 in 6 for each searching character. Chance of encountering a wandering monster is doubled, if party does not post a watch or look out.
9)…Truly empty room, except for room features,
….. invent your own or
…..use Monte Cook’s table 3-11, DMGv3.5, p.65.
10)..Prisoner, 90% of prisoners are commoners;
…..otherwise, NPC’s level = dX,
…..roll 2d6 to determine race of prisoner,
…..roll 3d6 to determine ability scores for NPCs.

ROLL…..RACE

…..2…...eXotic
..3- 7...Human
…..8…...Dwarf*
…..9…...halfLing
….10…..Orc
….11…..Elf**
….12…..Half-elf***

*Dwarf prisoners without a designated class are 1st level fighters,
**Elf prisoners without a designated class are 2nd level mages,
***Half-elf prisoners without a designated class are 1st level in class corresponding to their highest ability score.



Recalling the advice from the Land of NOD

Only half of all treasure is found in the portable form of coins, gems or jewelry; the rest will be in the form of trade goods. Some sample trade goods are

100 cp = one hundred pounds of wheat
100 cp = fifty pounds of flour
100 cp = two kegs of beer (40 lbs each)
100 sp = ten pounds of salt
100 sp = six pounds of cinnamon
100 sp = three pounds of ginger or pepper
100 sp = three kegs of fine wine
100 sp = three adult pigs (100 lbs each)

100 gp = six pounds of saffron or cloves
100 gp = ten square yard of silk (10 lb)
100 gp = three saddles (30 lbs each)

1 comment:

  1. "Only half of all treasure is found in the portable form of coins, gems or jewelry; the rest will be in the form of trade goods..."

    I really like this idea. I also like the picture.

    ReplyDelete