Wednesday, January 19, 2011
classic Small Unit Combat
A unit represents five soldiers or a single monster whose quality is graded on a scale from A thru F. Unit quality is not just based upon attacks, armor class and hit points but also includes less tangible qualities such as adroitness, ferocity, discipline, intelligence and courage. A unit defeated in combat is not always slain or killed; it is more typically captured, routed or broken.
A) = heavily armored and battle hardened crack units such as knights, bugbears, blink dogs or one troll (63hp) or one griffon (59hp).
B) = elite units such as lizardmen, sahuagin, mounted archers, elves, Legionnaires , or one unicorn (42hp).
C) = veteran units such as heavy infantry, light cavalry, dwarves, gnolls, hobgoblins, skeletons, mermen or one ogre (29hp) or one hippogriff (25hp).
D) = standard units such as light infantry, orcs, mercenaries, buccaneers, stirges, zombies or one worg (30hp) or one centaur (26hp).
E) = green or unreliable units such as militia, pirates, goblins, halflings or one boar (20hp).
F) = poor units such as conscripts, kobolds, levies, bandits, giant rats or one mastiff (12hp).
……………….….Defending…Unit………….
ATTR…….A.….B.….C.….D.….E.….F.
Crack.…....4.…...4…...3…...3…....2…...2
Elite…..…..5.… ..4…...4…...3…....3…...2
Vtrn....…...5… ..5…...4…....4…....3……3
Stndrd......6….. 5…...5…....4…....4……3
Green..... .6….. 6…...5…....5…....4…...4
Poor.....…7…....6…...6…....5…....5…...4
Reroll ‘1s’ if minor advantage such as
height, terrain, blessed, charging, or
infantry weapons deployed in formation.
Add +1 to result if significant advantage such as surprise, haste, invisibility, blurred or
if attacking opponent’s rear or right flank.
Subtract one if attacker is entangled, heavily encumbered, climbing ladders, slowed or webbed.
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