INTV….…. +3 ATTK….. +5/ one bite OR +4/ two paws DMGE……. d8 OR d4 eachAC…….…. 4  HD……… 3d8 Fort........ +3 Will…..…. +5 Move…... 18”
“It waddled in on its ten short legs, and squatted down before the girl like an obedient puppy. The thing was about the size of a Shetland pony, but its head bore a resemblance to that of a frog, except that its jaws were equipped with three rows of long sharp tusks. . . the beast, after surveying me intently for a moment, crossed the room to the only exit which lead to the street and lay down full length across the threshold. . . “This is the fleetest animal on Mars, and owing to its intelligence, loyalty and ferocity is used in hunting, in war and as the protector of the green Martian man. . . “The huge brute belongs to a species which is never domesticated by the red man. Were one to stroll down Broadway with a Numidian lion a this heels, the effect would be similar . . . had I entered Zodanga with Woola.” (PM V, XXI)
These creatures are omnivores and can subsist on vegetation if game is either too dangerous or carrying firearms. When encountered in the wild, they hunt in packs of d4 individuals that intelligently coordinate their attacks. Domesticated calots increase the security of a dwelling or camp and will greatly assist their master in tracking.
“A soft purr like that of a great cat, indicated that Woola understood, and then, with a word to him to follow, I turned to the right along the ledge, but scarcely had I done so that I felt his mighty fangs tugging at my leathern harness. “As I turned to discover the cause of his act he continued to pull me steadily in the opposite direction, nor would he desist until I had turned about and indicated that I would follow him voluntarily. “Never had I known him to make an error in a matter of tracking, so it was with a feeling of entire security that I moved cautiously in the huge beast’s wake. Through Cimmerian darkness he moved along the narrow ledge beside the boiling rapids.” (WM, II, p.22)
You can obtain excellent CALOT miniatures @ BronzeAgeMin.com
IMAGE FROM artzone.daz3d
INTV….... +0 ATTK….. +2/ one tail OR +2/ two talons DMGE……. d12 OR 1 hp* AC…….…. 6  HD……… 2d8 Fort..…..... +2 Will………. +2 Move….…. 12”
“A race inhabiting the Valley Dor, they are ten or twelve in height when standing erect; their arms are short and fashioned after the manner of an elephant’s trunk, being sinuous; the body is hairless and a ghoulish blue except for a broad band of white which encircles the protruding, single eye, the pupil of which are dead white. The nose is a ragged, inflamed, circular hole in the center of the blank face, resembling a bullet wound which has not yet commenced to bleed. There is no mouth in the head. With the exception of the face, the head is covered by a tangled mass of jet- black hair some eight to ten inches in length. Each hair is about the thickness of a large angle worm. The body, legs and feet are of human shape but of monstrous proportions, the feet being fully three feet long and very flat and very broad. The method of feeding consists in running their odd hands over the surface of the turf, cropping off the tender vegetation with razor-like talons and sucking it up with two mouths, which lie one in the palm of each hand.” (TMM, glossary)
Blunt and piercing weapons do half damage against plant men. Their preferred method of attack is to leap over their target’s head striking down with their powerful tail. In combat each hit with a plant man’s talon temporarily drains one point of constitutio from its target with a corresponding loss of hit points. Constitution score is recovered at the rate of one point every two days of rest and a diet high in iron.
"Now their bisexuality permits them to reproduce
themselves after the manner of true plants, but otherwise they have progressed
but little in all the ages of their existence. Their actions and movements are
largely matters of instinct and not guided to any great extent by reason, since
the brain of a plant man is but a trifle larger than the end of your smallest
finger. They live upon vegetation and the blood of animals, and their brain is
just large enough to direct their movements in the direction of food, and to
translate the food sensations which are carried to it from their eyes and ears.
They have no sense of self-preservation and so are entirely without fear in the
face of danger. That is why they are such terrible antagonists in combat."(GM VII)
Encountered during the day in small herds of 2d4 members in various stages of maturity; their collective awareness prohibits them from being surprised, although opponents may gain initiative. Black pirates sometimes use plant men as pets or guardians. These creatures have an extremely primitive brain and fear neither firearms nor death.
'Jasoom' is the title given to our Earth by the Martians of Edgar Rice Burroughs' novels.
This blog serves as a forum to discuss CLASSIC pen-n-paper, role playing games. Featured herein are pages from the author's pnp game written and copyrighted in 1990. RED PLANET was based upon ERB's Barsoom novels that are now within the Public Domain . . .
PM = A Princess of Mars GM = The Gods of Mars WM = The Warlord of Mars TMM = Thuvia, Maid of Mars CM = The Chessmen of Mars MM = Mastermind of Mars
This blog is a product of fan fiction. Most artwork on this site is the sole property of the respective artist or copyright holder and reproduced here out of admiration or respect. Much of this art work and more is available at Damon Orellz excellent blog, The ART of BARSOOM. If your artwork appears on this site, and you want it taken down, send me a comment.
“I know that you are interested and that you believe, and I know that the world, too, is interested, though they will not believe for many years; yes, for many ages, since they cannot understand. Earth men have not yet progressed to a point where they can comprehend the things that I have written.”
Forward to The Gods of Mars by E.R.B.