Sunday, May 10, 2015

Good Riddance Experience Points

I do enough accounting in real life,
Years ago I decided to rid my RPGs of this tedium;

No  More  Experience  Points 

As characters face and overcome challenges, they gain experience and knowledge, which allows them to fulfill the roles demanded of them.  At the end of each game session, each surviving character that has not significantly disrupted play is awarded an experience throw; roll d6 for PCs and d4 for NPCs:

Experience Table
  1)        Preferred class level is increased one
  2)         +2  to physical age & +2 hit points
  3)         +1  skill or language              
  4)          House rules, DM decides
  5)         +1 skill, language or DM approved feat
  6)         +1 level 


   1)    The character’s level increases by one iff he belongs to the character class preferred by his race. If the character does not belong to a class preferred by his race (Table 1.3), then increase any  desired ability score by one (+1). Humans with a primary ability score of 15+ treat any class to which they belong to as if it were their preferred class. Exotic races have allowed classes, they do not have preferred classes. Belonging to the preferred or favored class of your race increases speed of level progression; it does not increase your hit points, skills or competence.

   2)     When a character’s physical age has exceeded his allotted life span, then he is irrevocably dead.  With age, also comes experience (+2hp) - this aging is in additional to normal passage of time in the campaign (usually 1 year between modules/ adventures). Do not forget to adjust abilities by age category. The 7th level mage spell/ limited wish  will only restore ten years of age/youth.

 . ..
   3)    New skills are not automatically awarded with advancement of level; they must be selected.             Multi classing is NOT necessary as PCs may select to be trained in any skill which they desire. 

   4)     The DM adds either one level, skill or ability score increase that is appropriate for the PCs or NPCs recent actions, role or desired character build.    

5)    The maximum number of skills, languages and/or feats allowed to a character may not exceed 1/3rd the sum of characterz INT score and his level. The Ergodika campaign assumes armor and weapon proficiency acquisition as long as it appropriate for characterz class or background.

  6)    Maximum obtainable level for a player character is ten plus his current primary ability modifier.

For a more verbose argument to ditch experience points , I recommend these posts: